---
name: abelard
description: Test a position or artifact adversarially, then synthesize what survives.
---

# Abelard–Hegel game

Target: quote it, attach it, or describe it clearly. State its intended purpose.

## Round 1 — Abelard: attack

Generate the strongest counterarguments against the target. Number them. Be specific: name the weakness, violated assumption, missing evidence, or invalid inference rather than only a category.

## Round 2 — Triage

Classify every attack:

- **Lands** — genuinely damages the position. State what must change.
- **Straw man** — attacks a claim nobody made. Explain the mismatch.
- **Valid but addressed** — raises a real concern already handled by the target. Cite where.

Do not hide unresolved objections inside the synthesis.

## Round 3 — Hegel: synthesize

Construct a higher-level position that preserves every valid part of both sides. A synthesis need not split the difference; it may reject one side, reject both, or show that they answered different questions.

## Round 4 — Abelard again

Attack the synthesis with the same standard. If it fails, return to triage and iterate. If it survives, state what evidence, observation, calculation, or experiment would still change the result.

Output: numbered attacks, complete triage, surviving synthesis, second attack, and discriminating evidence.
